Posts Tagged "iPhone"
Piloting a New Program or Innovative Idea? Incorporate the Continuous Improvement Cycle
The continuous improvement process helps us evaluate the level of success for new programs or ideas implemented. Whether you’re deploying a program on a small scale or large scale, this system of evaluation will enable you or your organization to continually grow, excel, and self-assess.
Furthermore, this cycle is as applicable to mobile learning programs as it is to evaluating personal development and growth. When applying this system from alternative paradigms, the identified processes below may create an issue of semantics; however, the principles and basic ideas are static and timeless.
Here are the seven steps that represent the continual improvement process:
Step 1: Perform a Needs Assessment
Read MoreConverting Liabilities to Assets: First, Consider the Growth Potential
Have we adopted a fragmented view of what separates a liability from an asset? I believe many sectors of industry have, which has led to inadvertent confusion within our culture. The definitions of both are commonly restricted to strictly financial terms; this is somewhat of a misnomer.
In the financial world, an asset is typically defined as something that retains or develops monetary value. Common examples include homes and land. Liabilities are labeled as anything that depreciates in value; vehicles and electronics fall within this category.
Isolating these terms to concrete definitions may lead to skewed decision-making. In this post, I’m specifically referencing decisions involving the purchase of “liabilities.”
When purchasing a “liability,” you need to ultimately consider the professional or personal value your purchase is making towards your development or your organization. Of course, cost is important, but I believe it should be secondary to considering the “growth potential” of your purchase.
For example:
Read MoreSpringing Forward & Looking Back: Best of Winter, K12 Mobile Learning
Spring-like weather has already hit Texas! As we “spring forward,” consider looking back at the best of K12 Mobile Learning, winter 2011.
Below represent the top ten posts from quarter one of 2011, based on the number of views. Feel free to leave your comments at the end this post, on any of the respective posts listed here, or on the K12 Mobile Learning Facebook page.
Read MoreKinect Integrated with Mobile Devices: The New Classroom?
If you’re looking for ways to further explore the use of mobile devices in education, you’ve found it.
Last month, I wrote a post featuring ways to integrate the Kinect in the classroom. Kinect hackers – and even Microsoft themselves – are now exploring ways to integrate mobile devices with the Kinect; specifically, the iPhone, iPad, and Android tablets. Below are videos featuring the integration of the Kinect with these mobile devices.
How educators will implement this in the classroom is yet to be discovered. This is very, very preliminary but still showcases how educators can further capitalize on the use of familiar devices already in the hands of students. Furthermore, it’s very clear that a setup like this virtually eliminates classroom walls while still maintaining the necessary structure required to operate a school. Stay tuned for further updates!
Kinect and Windows Phone 7 Integration:
Read MoreImplementing Augmented Reality in Math Education
This next Tuesday (February 8th, 2011), I’ll be presenting in the Technology Applications Teacher Network Event at the TCEA conference. I’ll be demonstrating how augmented reality can enhance math education; specifically, geometry classes.
The Prezi I’ve developed below, “Implementing Augmented Reality in Math Education,” will provide the framework for my presentation. The reasons for including AR in math classrooms are universal, but since this is a regional conference I’ll be briefly addressing standardized assessment data from Texas.
If you plan on attending this conference, feel free to join me in room 14 from 10:30 – 11:15 AM (Breakout Session 3)!
Link: Implementing Augmented Reality in Math Education
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