Posts Tagged "augmented reality in education"
iSummit 2011 was fantastic! In addition to outstanding sessions offered by experts within their specific niche, it was great to meet so many wonderful people.
As promised, here is my iSummit 2011 presentation. I demonstrated the use of this in mathematics, but remember that it’s completely relevant to all content areas and grade levels and shouldn’t be restricted to one domain. Feel free to contact me with any questions you have by using the contact form or by directly emailing me using the email address I provided.
I hope to have a full recap of iSummit posted within the next couple of days.
With the emergence of the mobile augmented reality app Aurasma, user-generated mobile AR is not only possible; it’s downright easy.
We can amplify its effectiveness in education by providing a community of mobile AR “resources” (lessons, assessments, worksheets, etc.) for educators to download and upload their own AR creations.
Think of this as like (legal) peer-to-peer file sharing for augmented reality, exclusively for education.
Along with Mac and PC augmented reality files, the “AR files” section of K12 Mobile Learning now contains a community of mobile AR resources for educational use.
Here’s a challenge: Who will be the first to upload a mobile augmented reality resource for education?
For now, it’s just for Aurasma since it’s the most advanced and impressive. As this technology progresses, this may include multiple apps for multiple mobile platforms. Please remember that this site is in no way affiliated with Aurasma.
For example, if you’ve embedded a traditional worksheet with AR content, you can upload that worksheet here (assuming it’s yours to upload) and tell everyone your Aurasma username. Now, everyone has access to your “21stcentury worksheet” and there’s nothing else to download other than Aurasma.
So let’s play out a scenario…Read More
This is as fascinating as it looks. Furthermore, I believe this is an app that will drive mobile devices into classrooms and will give many districts enough reasons to reevaluate their policies governing the use of mobile devices in the classroom.
New mobile augmented reality tools exist that allow users (which for us are educators, students, and all other education stakeholders) to upload and share mobile content using mobile tools. Furthermore, it has the ability to use handwriting as an AR marker, thus giving mobile AR legitimacy in the classroom!
Here’s my video showcasing its basic use. I have many projects I’m wrapping up lately and will provide further details and a guide soon.
Feel free to contact me with any questions.Read More
This is fascinating!
Many art programs in our public schools face being cut because of budget shortfalls. Integrating augmented reality as shown in the video I created below not only helps affirm the significance of art programs, but also establishes cross curricular connections amongst multiple content areas.
Please excuse the lighting.
Using math, science, and artistic abilities, students create their own AR files using PC / Mac software that allow users to virtually “walk” around their creation. Projects developed on the PC/ Mac can easily be uploaded to the iPad (wirelessly without using a USB cord). This is not just flashy, innovative technology that has limited novel value; this offers further evidence that learning should not be isolated to single dimensions.
More details to come soon. I have several projects I’m wrapping up, so time has been limited as of late. Meanwhile, feel free to contact me and I hope to help you sooner!Read More
After piloting the use of augmented reality in the classroom, I have two early, basic conclusions:
1. As mobile devices proliferate, so will mobile AR.
2. As mobile AR proliferates, so will the need to regulate the content of user-generated air tags.
If you haven’t checked it out already, I encourage you to tinker with the iPhone/Android app Sekai Camera. I’ve used it all around my city, and it appears that I’m just about the only one that’s using it around here.
The picture below provides a basic idea of how AR can be integrated in the classroom:Read More